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Is it problematic for league functionality for average profit to be negative?
So in the financials of my fictional league, I have the following values (I've scaled everything down from MLB salaries to reflect a more middle-class and relatable league experience lol).
Average Team Revenue: $2,670,000
Approx. Revenue Range: $1.7m-4.3m
Avg. Budget: $2,523,000
Avg. Player Payroll: $2,006,000
Avg. Team Expenses: $734,000
Avg. Profit: $-70,000
That can't be good, can it? Does this lead to more teams just giving up on even considering being competitive? How does this affect league health and what would an ideal profit number look like where teams aren't all just over-flowing with extra cash to do whatever they want with (I still have some small market teams that gotta scrimp and save), but not so broke that there's no use in trying?
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