Quote:
Originally Posted by chazzycat
I definitely share some concerns along these lines. The changes to training, the "stuff bump" as well as killing the pseudo-opener, seem likely to reduce strategic options rather than increase them, and put even more emphasis on raw roster strength.
However we haven't seen the game yet. They are also adding more sliders, and increasing the card pool variety. It's possible that these factors could end up working in favor of strategizers and balance out the other changes.
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It was a bug. That was exploited for the purpose of gaining an edge. The game was designed with a way to use both openers and followers. But it wasnt widely used, why? Because there was a built in method to use a lineup for the follower by the other team. But there is no edge there for the team using the O, so people exploited to the bug to avoid having to designate said O and F. Any suggestion otherwise is lying because those who wanted to use O and F would have just used the game as designed. And if this bug didnt get you an edge and wasnt OP, then why are people reacting so harshly to losing it? It was even discussed on the OOTP podcasts by the host. There will always be players who only want to play games they can cheat in order to win. Last thing they want is a fair competition. The arguments are hilarious. They claim having lineups of all L or all R hitters isnt realistic. But ignore that OOTP teams have a organization of up to 5000+ cards of the greatest players in history at their access, which is not realistic. Pulling pitchers after 3 batters is realistic. But not being able to replace the batters when the pitchers go out isnt realistic, and thats ok. Then you add in the ballpark factors which are maxed out for L or R to levels never seen in any real-life stadium. Thats not realistic, but its ok. You have to be some combination of Dumb, Lame, Loser to be so all over the map and inconsistent.