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Old 02-26-2021, 02:50 PM   #1508
StLee
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2299 - NWL - The Nuka Tour



The Nuka Tour

Your introduction to Nuka-World and Bradberton

by Evan Guy

22 May 2299 - Part 1: Dry Rock Gulch

This story is lifted straight from a terminal. You can find it on the intranet at https://fallout.fandom.com/wiki/Dry_Rock_Gulch

2058-2077: Nuka-World Sequel, A Westworld

Dry Rock Gulch was the first Nuka-World park expansion, launched in 2058. Inspired by John-Caleb Bradberton's own love of the Old West when he was child, the park was designed to emulate the feeling of the American Frontier, working on the popular image of the West as an untamed frontier, full of helpful people. The park was also constructed in part as a celebration of Nuka-Cola Wild, Nuka-Cola's own root-beer variant.



2077-2288: The Great War and Beyond

When the Great War struck, most visitors died where they were; the radiation cooked them performing their last acts, and the concussive force of the blasts toppled the rollercoaster. For over two hundred years, it remained almost untouched by time. However, with the raiders' successful seizure of the trader settlement of Nuka-Town USA, a surviving group of traders fled into this park. With the raiders hot on their tail, they unknowingly barricaded themselves within the bloodworm nest within Mad Mulligan's Mine, and quickly succumbed to the bloodworms. Since then, the gulch has become a breeding ground of bloodworms, with the local authorities deeming it to be an infestation of deadly worms.

Nate Howard helped put an end to the bloodworm breeding grounds, though, with only a few surviving bloodworms now keep in captivity and on display at the Safari Adventure Park.



2288-2299: I Want to Be a Cowperson, Baby

Dry Rock Gulch has five featured sections: Main Street, based on main streets in old Western towns, it was the place of Doc Phosphate's Saloon, general store, and dentist; Dry Rock Gulch Theater, where buckaroos and mommas too can watch a Wild West performance; Mad Mulligan's Minecart Coaster, the "rootinest, tootinest" roller coaster this side of the Sierra Nevada; Doc Phosphate's Saloon; where pops can wet their whistles; and the Ol' Sugartop drop ride, the tallest oil derrick with a killer drop you will ever see.



Dry Rock Gulch also features one of Nuka-World's favorite interactive "quests, "High Noon at the Gulch." After speaking to either robot Sheriff Hawk or Sheriff Eagle, they will instruct the tourist to talk to three other robots in order to earn a combination to access the key.

The Giddyup Kid will ask the toruist to track down his missing Giddyup Buttercups. A Giddyup Buttercup toy can be found directly to the east, shoved in a trash bin at the refreshment stand. Dropping it into the circle will earn the player character a code piece.



One-Eyed Ike challenges the tourist to a duel and gives them a Western revolver for the purpose. Once he says "Draw!" one must shoot him before he shoots them. If successful, another code piece is awarded and some toy ammo for the Western revolver.

Doc Phosphate will request that the Sole Survivor deliver drinks to three patrons. Take the drinks and place them on the tables next to each patron. Talking again to Doc Phosphate will give the player character the third code piece and some Nuka-Cola Wild.



The safe with the key is located inside the outdoor theater in the middle barn. Speaking to either sheriff will yield a reward of 200 Nukatickets to be used in various gift shops around Dry Rock Gulch.
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