Quote:
Originally Posted by jpeters1734
NO KIDDING?! I had no idea that setting did that.
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Same here.
I've been recommending that players should set their league rotation size to six if they want to get historically accurate results for pre-reliever-era leagues. But I had no idea that league rotation size also affected between-game recovery for starters. That does, however, help explain some of the strange things I've been seeing in my historical replays.
As I mentioned in my
previously linked thread, stamina in OOTP really is measuring two different things: how many pitches a pitcher can throw in a game (in-game stamina or tiredness) and how fast a pitcher can recover from a start (between-game stamina or recovery). As Dutch Alexander points out, there are a number of reasons why this is an unsatisfactory arrangement, and the game would be improved if the two different types of stamina - tiredness and recovery - could be broken out.