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Below shows 3 recovery examples from OOTP19. You can see here that recovery was handled a bit different. These examples are from a modern MLB game with Pitcher Stamina set to Very Low.
The first example shows a starter with stamina 75 (20-80 scale) and the second a starter with stamina 60, both with a fairly typical workload.
The third example is a starter with stamina 70 recovering from a somewhat higher workload.
As you can see they always go from slightly tired to rested (80%) to fully rested. In the present version of the game this is handled different as can be seen in your Bluenoser's examples. Now starters stay exhausted longer and then recover more abruptly going from slightly tired to fully rested. You can argue which is better but I prefer the old way. Anyway I simply noticed that this part of the game has been changed.
But the main point I'm trying to make is that there is no way to manipulate the recovery period for starters any way you like withou also influencing how deep starters go in games. You can manipulate the amount of pitches starters can throw per game by changing the modifier but there is no modifier for recovery. The only way to change the recovery is by changing the Pitcher Stamina setting, but then you also change how deep starters go in games.
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