Quote:
Originally Posted by Matt Arnold
FYI The Rotation Size settings affects how long between games to recover. If you set that to 6, then it will take longer for guys to get back to 100%, although I think they'll generally add extra starters to the staff, which is probably not desired in this case if the league has a bunch of days off in the schedule.
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True, this indeed results in starters needing more time to recover. But this forces the AI to use a six man rotation, so this only works if you want six man rotations in your league.
If you want to have 5 man or 4 man rotations this doesn't work.
For example in my fictional league teams have 4 man rotations and 5 man bullpens and teams play 4 games per week. What I would like to see to see is starters needing 5-6 days to recover full to 100%, but this is impossible at the moment. I have the Pitcher Stamina set to Low and this results in starters being fully rested 100% after just 3 days of rest. If I change the Pitcher Stamina to Very Low they would need 1 more day to recover, but then starters will not go deep enough in games anymore as shown in my previous post and complete games will all but disappear.
I have tried to manipulate the settings to accomplish what I want. I set the rotation size to 6 with the Starting Rotation Mode set to Start Highest-Rested while allowing starters to be used in relieve. This almost works, but actually doesn't as it leads to a few problems. The 5th and 6th starters almost never start, but when they are used in relief for an inning they need 4 days to recovers since they are listed as starters and starter recovery in handled different from reliever recovery in game. Also teams only have 3 dedicated relievers which leads to fatigue, forcing the AI to use the top starters in relief. Which is something you don't want but is now impossible to avoid because it is allowed in your settings.
I think the best solution would be to have a separate modifier that allows you to adjust the recovery period for starters.