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Old 01-08-2021, 09:45 AM   #8
HumanRainDelay
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Join Date: Nov 2020
Posts: 91
Good topic--Perhaps Minor League Roster Limits Conflict

Quote:
Originally Posted by quillenl View Post
Well, Murphy's Law being reliable and all that... I just ran to test with the 1962 Yankees transitioning to the 1963 season. They had changes that season so figured it as a good test.

I tried two tests in Challenge Mode, 1 with the AI controlling Minor League promotions/demotions and 1 with it being left up to human control. In both cases, players were reassigned to other affiliates in the Yankee system.

I know I saw the same issue the OP did, and I doubt I was playing Challenge Mode at the time (was experimenting and would have wanted the ability to change settings). I'll be playing this mode more now that I know the OP's issue wasn't by design... and apparently isn't easily reproducible. It happens to me again I'll try to narrow down the cause.

In the meantime, if aaronmueller can supply more specifics about his league (year, recalc settings, anything changed from default, etc) I wouldn't mind helping troubleshoot.
Thanks for looking into this. I am invested in a historical sim now and if I found that all minor league players from a now defunct affiliate had been auto released due to league year progression in combination with some setting, it would be like taking a sucker-punch to the gut.

When aaronmueller replies with the specifics of their league settings, I will be curious to see if the mass release contributor was perhaps due to minor league roster limits imposed (e.g., age, years pro, max roster size, etc.). I use the roster limits to prevent the AI teams from hoarding 100+ players at the lowest minor league levels.

Last edited by HumanRainDelay; 01-08-2021 at 12:32 PM.
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