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Old 01-04-2021, 03:04 PM   #61
Garlon
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Join Date: Jun 2004
Posts: 4,274
As for the player adjustments, if the quadratic factors are used then the neutralized player statistics which are normalized to a 750-run environment as per how the runs were created in that specific season should be used. If the discrete factors are used then the process as I described earlier should be used. The spreadsheet that you see that generates park factors is just something someone made up. The real events are the true park factors. There are no absolute park factors for any stadium. It is only about how they compare to the other stadiums in a league with the same conditions of a given season. If you make Wrigley Field the ballpark for every team in your league, then no matter what the park factors are for Wrigley they will end up playing as 1.000 as the park factors do not influence the league totals.

The stolen base percentage issue can easily be addressed with strategy settings. If you want the best stealers to increase their percentage set stealing bases to very often. What happens in OOTP is that on Normal or Rarely the weaker bases stealers are less likely to attempt a SB and therefore the caught stealing has to get redistributed somewhere. On Rarely you will have your SB leaders get more SB attempts but lower success rate, and on Very Often your leaders will be lower but have a better success rate. My suggestion is to simply increase the strategy setting to improve the success rates of the top players.

Last edited by Garlon; 01-04-2021 at 03:09 PM.
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