Quote:
Originally Posted by pgjocki
My only concern is that you are proposing turning the game into an RPG instead of a baseball simulator/emulator.
I want trades to take into account payroll, fan interest, record, remaining schedule, and player ability. I just had a team in last place in their division trade their young Catcher in AAA with all options remaining for a Major League RP on an expiring contract. It just made no sense and I don't understand the coding logic that results in this transaction.
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One thing that might be useful, although I think it would be very exploitable, would be to have the AI “show its work” the way the Total War games and EU. You’d show something like this:
The GM would accept this trade: +10
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Relief pitching is a big concern: +25
We don’t see a major league future for this catcher: +10
Catcher has all of his options remaining: -25
The advantage of that method would be that you could actually drill down and say “hey, you aren’t taking x into account” or “you’re over-compensating for Y”. On the other hand, you’re basically incentivizing people to drill a trade down until the AI literally just barely accepts, which is why I like my idea from a gameplay (and not just an RP) standpoint.