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Old 12-27-2020, 01:19 AM   #2
Cadieux39
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Join Date: Sep 2015
Location: Canada
Posts: 66
Concept for Team Lines

I’ve decided to mash this together as an example for the Lines tab. I find what is currently presented a little difficult to read, my eye jumps to the gray bar which is the players roll more than the player himself. To see if there is a way to minimize the tabs and pages, I tried to present a display that would have everything on one page.

The current UI is pretty dark and packed in tight, I thought it would look cool if the game could display player jerseys (or facegens, but personally I think jersey works better) on the lines page. By having a small jersey graphic with the numbers, it spreads things out and I find it helps to really display the roster. The Jersey numbers also help with the identification of the lines.

One thing I thought about is how to display these graphics for teams that do not have in game jerseys, or a custom team for example. For this I created examples you can see down as Powerplay and Penalty Kill. One version has a white jersey with two outline colours, these two colours are the Primary and Secondary team colours. If someone created a custom team that is gold and red, the outlines would be gold and red. The other example shown would be generic stripes, again based on the primary and secondary colour of the team. As for the numbers this example shows the WPG jets numbers, for unsilenced teams or custom teams regular black numbers could be used, or perhaps in the team settings the user could select a “style” I.e. of the 32 NHL teams. The inspiration for this comes from NHL 95 which I had on my PC.

Also seeing that the 2D game engine at the moment only displays player numbers, having the lines set up this way would reinforce that association between a player and his number.

A final note, in the example I created I've also added a small section to display a lines chemistry. No idea if the game functions in this way, but I think it would be a cool and nice visual to see a groups chemistry together, at the moment I know you can see a list of players where chemistry is affected by hovering the mouse over the player.

Forgot one last thing. As i mentioned in my long list, i would personally like to see more consistency of how player skill is displayed. So with that in mind i replaced some of the numbers showing the ability and replaced it with stars, which I find displays better at a quick glance.
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Last edited by Cadieux39; 12-27-2020 at 01:21 AM. Reason: additional comment.
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