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I think you want the AI to be as smart as possible, as much as a programmer can make it, because it can always be artificially handicapped later. For example, we already have GM tendencies in the game so that they favor OBP versus AVG, vets vs prospects, etc. So these preferences are already a kind of inefficiency from some optimal style.There's also manager strategies, which are pretty much random rather than being tailor made for the team. Then there's trade difficulty levels. And the budget differences based on market size. If all this weren't enough, an additional difficulty setting could be introduced.
So I don't think we should worry about the AI becoming too good.
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