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Old 12-13-2020, 06:04 PM   #3
Charlie Hough
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Join Date: May 2006
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Negro League players will be rated based on their real life statistics, to the extent they are available and in the game's database. If you create a historical game and choose to enable real life minors, I believe this will add Negro League players to your game, and they will be rated the same way all other players in the database are rated, although if they're part of the Negro Leagues in your game and those leagues are not rated at the same level as MLB, then their ratings might be adjusted accordingly. For more advice on how to get all of this to work the way you want, you may want to post in the Historical Simulations sub-form.

You'll want to use the development engine if you really want your league and players to take on a life of their own. If you use recalc, then players will perform pretty closely to how they did in real life, depending on the range of years and settings you're using for recalc. A career-ending injury could still cut someone's career short, but players otherwise won't see injuries or other development issues affect their long-term career arcs.

As far as not having a draft is concerned, I want to warn you about something. When historical rookies or minor leaguers are simply imported into the free agent pool rather than put into a draft or assigned to their real life teams, the AI does not do a good job of evaluating these players and their future value. It's easy for a human GM to sign some of the best new players each year because the AI can only see their current ratings and potential. It can't see their true future historical value if you're using recalc. If you use the development engine instead, this won't be as much of a problem. But you should still be aware that the AI is not very good at valuing and signing new players as free agents. Then again, I've never found it to be all that great at drafting them either.

You may want to check in the mods forums or in the Historical Simulations sub-forum to find out about importing *** players into your game. There was certainly a database at one point that would allow you to do this, but I don't know if that's now integrated with OOTP or if you'd still need to download it and figure out how to use it with the game.
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