I mean, I'm not a member of the dev team, so I can't say for sure, however being someone who knows too much about simulation and statistics; there is only so much they can do about how a top tier player produces/how certain player types play. And you see in games that the stats represent how good they are at certain things in the game, such as passing. So while a player may be primarily a playmaker, such as Crosby in his first few years, the elite players are good at multiple aspects of the game, and as such other stats tend to overshadow how good a player is at certain things. For playmaking specifically, the amount of assists a player gets also deals with the quality of the players surrounding said player. Due to this, if the elite player is better at shooting/ better shooting accuracy or offensive awareness, they, in a simulation, would likely tend to try to score themselves as opposed to passing due to the difference between them and their line mates. So effectively what I'm saying here is that they would have either needed to increase the effect that pass/shoot tendency has on player performance, or change the way the simulation works. With the new 2D simulation, I would hazard a guess that there has been changes to how players play. However I would say that it likely won't be enough to make players be the kinds of playmakers you see in real life.
What I could guess with some accuracy is that tactics play a major role in how players perform. So in your current games, it may be helpful to either increase coaching attributes on your opponents coaches, or, better use your tactics to try to force the sort of performances you want.
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