Quote:
Originally Posted by Tinkerman
For the first few months, a hundred packs would normally return a profit. for the last 2-3, it's normally a loss. Obviously that figures when you consider that some cards are worth as little as 10% of what they once were. But, it would be cool if odds could evolve a bit to reflect the dropping market. I know it's tough balancing economics with gameplay, but it's frustrating having pack ripping gradually becoming less rewarding.
I've definitely been consistently getting more live silvers recently, so the Devs can clearly tweak things if they see fit 
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Indeed, it just feels like something is off. Especially in terms of the historical cards rated 80 and above. They are not generating enough of them to even make the auction house useful. There a some missions I wouldn't mind pursuing but the historical cards are nowhere to be found most of the time. Maybe a half price X-mas sale on Historical packs to boost the inventory a bit. I'd drop 5K on historical packs, but 10K, especially as we head into the months between OOTP 21 and before OOTP 22's release in the Spring is just too tall an order for the return at this point.