Quote:
Originally Posted by Garlon
If you have too many pitcher in the league with starting stamina you will end up with worse results. Pitchers who really were starters will get bumped in favor of those who had a small sample of innings.
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Worse results? Worse than what? The results that OOTP already produces? Because those are pretty bad to begin with.
I wouldn't have a problem with penalizing pitchers with a low number of IP by giving them low stamina ratings, if those low stamina ratings didn't, in turn, force them into the bullpen where they would be stuck for the rest of the season. The OOTP pitching model is based on a strict separation of the pitching rotation from the bullpen. In the pre-reliever era, however, there wasn't that split. There was just a pitching staff, and every pitcher was expected to be able to start
and relieve. Right now, the stamina ratings work in tandem with the pitching model to reproduce that modern-day split between rotation and bullpen in years where there was no split. I don't expect OOTP to change its pitching model. That leaves stamina as an area where we can hope for some improvements.
Quote:
Originally Posted by Garlon
The saves may have been high because I set use closers to sometimes. The save does not mean much though, only that you were the last pitcher in a close game in which your team won. If the game identifies Braxton as the best reliever, why not use him to finish games?
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As I've mentioned many times elsewhere, in the pre-reliever era, a team's best reliever was usually a starter. Garland Braxton was actually a pretty good reliever for the 1926 Yankees. But in high-pressure situations, I'll wager that Miller Huggins called on one of his starters to get the Yanks out of a jam. Of the 22 retrospective saves that the Yankees had that year, 14 went to the top four starters. So if the game identifies Braxton as the best reliever, then the game isn't being historically accurate.