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Old 11-19-2020, 03:53 AM   #15
Charlie Hough
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Join Date: May 2006
Posts: 3,640
Quote:
Originally Posted by Brad K View Post
Later I used the draft and found in an historical game a human player who remembers the players a bit has a huge advantage over AI.
Yes, this is always the case with any transaction involving historical players, especially if development is turned off and you're using recalc. It's also why I requested for years that OOTP add a new optional feature to allow the AI to "see" the future value of a historical player by seeing how many years he has remaining in the database, how good those seasons are statistically, and the arc of his career.

Adding this would make the AI extremely competitive with a human GM in historical games. But sadly this has never made it into the game as far as I know.

This is one of the reasons why I eventually started playing fictional historicals. Without some kind of house rules, historical games become too easy.
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