Quote:
Originally Posted by Elvis965
Can't say I disagree much with anything that you guys have put forth.
I know the standard response from the devs & mods here when people complain about the tactics is "You can let the AI handle it", but you all point out correctly that the AI makes some extremely strange decisions.
I know there are all kinds of charts and guides that people have put together to help out with setting roles and tactics, but speaking for myself, I don't want to work that hard to play a game.
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I agree 1000%. A game is supposed to be fun. A distraction from everyday life.
Quote:
Originally Posted by Elvis965
...In FHM4, I got so frustrated I just edited all my coaches and jacked all their ratings up to 20 so they would be the best at everything.
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This is a great idea. Is this possible in FHM6?
Quote:
Originally Posted by Elvis965
In 6, what I've found works for me is after training camp, I choose the players I want to dress, and then let the AI set the roles. It still makes some wonky decisions, like putting your best LW on the third line or making a player that is clearly best as a sniper a speedy forward role, but after I do that I go back in and rearrange the lines/roles to what I prefer.
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This is the approach I have started to take.