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Old 11-11-2020, 05:55 AM   #4
Lukas Berger
OOTP Developments
 
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Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,210
Quote:
Originally Posted by BirdWatcher View Post
tl;dr: A great many people say that wp's, pb's, and hbp's are abnormally high when you play out your games. I don't see it and unless someone gathers data to support this I remain highly skeptical.
The engine is the same whether you're simming or playing out games. This is definitely just a feel sort of thing for a lot of folks, but there's no difference in the rate of stuff like this when playing out games and when simming.

Beyond that, I've never seen an excess of wp's, pb's, and hbp's in the hundreds of games I play out personally while testing and as you mention, for anyone who brings it up as far as I know, now one's ever really given us any data (beyond some super small samples) to support the position. So realistically, our feeling here is that nothing is wrong and there's nothing to fix.

Basestealing, some folks have definitely mentioned/discussed some issues there in how steals are getting distributed and provided us with some data on that. So it's on the list of stuff to try to have the beta team test a bit more during beta this year, and we'll likely make some tweaks here depending on their findings.

Infield hits, again this is the sort of thing we'd need to see data on to even have an idea if anything is wrong, but obviously it's hard because it would take a lot of time playing out games to even get enough data. Again, just from my personal experience while playing out games, I do not see that there is particularly a problem here.

On the blowout games etc, there are no routines that are aimed to simulate streakiness in the game. There's no need for them. Normal probability takes care of this. So there's nothing you could change or fix here, other than to start rigging the results in some way to decrease the likelihood for streaky results that come from how probability works and messing with probability is a Pandora's box that we really don't want to get into.

One thing that can influence the amount of blowout games though, is whether bullpens are fresh or not, and there does seem to be a bit of an issue with ai bullpen management/stamina levels at times, which can lead to a lack of fresh pitchers, which can lead to more blowouts etc. So that's another thing that's on our list of stuff to look at and make some tweaks where needed.
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Last edited by Lukas Berger; 11-11-2020 at 05:59 AM.
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