Quote:
Originally Posted by ronhatch
General rule of thumb is that you make more money by getting a lot of people to spend a little money than by getting a few people to spend a lot of money... I tend to expect anyone in the business of selling a product with zero production costs to understand that.
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This is completely untrue for F2P microtransaction games. Whales are everything.
Do a quick google search and you can find articles like
0.15% of players bring in 50% of game revenue