Quote:
Originally Posted by CBeisbol
No. That's backwards.
The editor shows the statistics from which the ratings are derived
So, simplified, a batting average of. 300 gives X contact rating that the user can see
Then, those underlying statistics go through the sim engine to produce the in game stats which, depending on lots of things, may look nothing like the original statistics.
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I don't think that's right, either. Pretty sure the editor shows the stats that the ratings you put it will create if one assumes the league that player plays in are "neutral" (or "default?"). If I'm correct, then the main issue would be that the league's actual "average" ratings are different from default/neutral, then the projections will be wrong.
Alternatively, it's possible that even if those "averages" are correct, the player could face actual ratings that are skewed just due to chance, hence perform differently.