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Originally Posted by Timofmars
I think anybody playing the game knows that actual performance doesn't exactly match what ratings would predict. But the larger the sample size, the more regression to the mean there is. So there is a specific amount of contact (with a small influence from power) that would give an expected value of .300 BA. In fact, the game shows expected results in the editor.
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No. That's backwards.
The editor shows the statistics from which the ratings are derived
So, simplified, a batting average of. 300 gives X contact rating that the user can see
Then, those underlying statistics go through the sim engine to produce the in game stats which, depending on lots of things, may look nothing like the original statistics.
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I'd suggest browsing through ZR stats around the league in a player search at the end of a season to give an idea of where the break even point seems to be.
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This would be a good recommendation for the OP