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I see lots of inexplicable decisions by the AI, even with 100% scouting accuracy and the manager evaluations set to use scouting 100% in evaluating players.
When it comes to free agents, perhaps there's some sort of randomness programmed into the AI to make things varied so all teams don't go after the same best players all at once. It's easier to see in the offseason. There will be teams that will put in bids for a more expensive player (in terms of their salary demands) when there is a better player in the same role with a bargain asking price.
Or also, teams that have plenty of money will sign a bunch of filler players rated at or near 20 overall for under 2 million each, while not using their money to compete for players with real value. Those teams signing the 20/20 players at the start of the free agency period seem to be weakest teams, so they must be looking for anything that offers a minor improvement to their current players.
So maybe the team decided what they wanted, like an SP with a minimum overall rating rating of x, randomly selected a player that met those requirements, and put in an offer. Maybe in the OP's case, the team wanted a player for A ball and randomly selected one.
But yeah, one of my biggest wishes for the game is to have a smarter, more competitive AI. Currently, the AI depends too much on arbitrary values in the financial settings that tell it how much a star player should cost, or an weak player, etc. I think it'd be great if it could be reworked to depend on more complex algorithms involving supply and demand and scarcity/availability of talent and much of the things you'd really consider as a human player.
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