View Single Post
Old 09-26-2020, 02:54 PM   #46
OutS|der
Hall Of Famer
 
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,760
Infractions: 0/1 (1)
Quote:
Originally Posted by Lukas Berger View Post
You're not wrong in that obviously this is a bad thing. That being said, this is just an inherent limitation of 32-bit games. It's not a problem with the game per say, it's just a limitation of the technology being used and for sure a big part of why the goal is to move all versions of the game to 64-bit going forward.

All saves that increase in file size can eventually get too big to run, that's just how things work on a 32-bit game.

The problem isn't with OOTP21 specifically, the same has been true of every version of OOTP. It's just that your save hit this point while on OOTP21. The same thing would've eventually happened if you stayed on say, OOTP15 until now, or if the league size grew a bit slower and didn't hit critical mass until OOTP24 (if OOTP 24 was still 32-bit, which hopefully will not be the case).
So will the change to 64bit fix this issue with leagues becoming too big?

This is a concerning issue for me since I like massive leagues so I'd likely hit that tipping point well before 100 years. Makes me not want to put so much effort in editing and creating the league if I have a set limit before it crashes.

I hope the push to 64bit is a major priority and should be first on the list of changes, at the very least for the latest version.
OutS|der is offline   Reply With Quote