Quote:
Originally Posted by Dave Stieb II
I agree with everything Rain KIng said but have quoted what I think is the most important part.
So to use OOTP terminology, a large part of 'stuff' is actually what I would refer to as movement IRL. (And as Rain King said, 'movement' in OOTP is really what I would refer to as command or precision IRL.
With that being said, it doesn't surprise me that a 100 mph heater doesn't, on its own, equate to a high 'stuff' rating. Lots of guys throw that hard or close to it these days and, if the pitch is flat and doesn't have a little break, most MLB hitters will catch up to it quickly and feed off it. (with some exceptions of course).
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Bingo, Mr. Stieb!
That is exactly what I believe...especially having faced a wide variety of pitchers over 4 years of college ball. I'd much rather face a guy with a 90+ mph heater that doesn't move at all than a guy with 3 solid varying speed pitches. Even if that 90+ mph pitcher throws a Curveball, he's not going to throw you 5 or 6 in a row. You make a decision to wait on his fastball in whatever location you like best. Of course, you need to swing at the Curveball if you've got two strikes or it's hanging in the air forever, but you know what I mean.
I had a lot of confusion the first couple of months. That's because I never looked at the manual to see what those terms defined in ootp. One of you forum members told me in one of my "Help! I suck!" threads...

Now,I'm very happy with how ootp grades its pitchers. Especially because you could take 50 pitchers with 50 Stuff, 50 Movement & 50 Control and all 50 of them will be different overall levels of quality thanks to velocity, stamina, pitch types thrown and grades on each pitch type.
Yeah...overall...I think the devs built a very realistic pitcher/pitching system in ootp.