Just a minor update (10/20/03)
Whew! For the most part, I'm finally done importing players into the database. Of course, as I'm putting the rosters and lineups together, I'm still dipping into the cookie factory and grabbing a few more players here and there.
So far, I've put together 4 outta 36 team rosters: Anaheim 2002,
Atlanta 199? (My mind is numb), Arizona 2001; Baltimore 1969.
Each one of these teams is comprised of the "core" 20 (+) or (-)
best players on the team that year. The remaining 20-25 players
making up the team roster are selected from "years" nearest
to the year they played on that team.
Each of the four teams I've set up so far have an average payroll of $79 Mil and $51-Mil left for extensions & 12.7 Mil for Free Agents. How does this sound?
Not surprisingly, I'm having a hard time deleting duplicates - I simply like and enjoy having "everybody" in the database.
Why? Because, many players had almost identical stats in different seasons playing for different teams. So, for the most part, I'm going to leave them "all" in the database for the "unedited" version. It will be up to "you" to decide who stays and who goes. For example, if your a pirates fan, you can select Barry Bonds from his days in Pitttsburgh. Or, as a Giants fan you can choose his stats from his San Fran days.
Remember, be sure to make a backup copy or two or three before you start modifying the database or league. That way, you can create as many different scenarios in the "snap" of a finger. Some of you may not like my idea of listing each player in the database as follows: Mantle'61Y (For: Mickey Mantle 1961 Yankees). This gets a little long when it comes to a player like Davey Concepcion'76R or a player with a longer last name.
However having each players "ID Tag" as I call it, makes putting teams together a snap and its more fun to know which year's
version of a player or players is doing the job. Of course, you could delete the tags if they bother you.
Its taking a little longer to build each roster than I first imagined in part because of the financial aspects of setting salaries, contracts and team finances. I am sure "you" will greatly enjoy playing and modifying the Legends League.
I'd be more than happy to hear anybody's thoughts, ideas, or suggestions.
Spanky