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Old 08-30-2020, 02:12 AM   #21
polydamas
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Join Date: Jul 2011
Posts: 599
Quote:
Originally Posted by fredbeene View Post
Sure that would be great.
What is the setting.

Not sure setting the sucess rate is equivalent to the actual ratings of the players.
Rating would barely matter???
https://forums.ootpdevelopments.com/...49#post4673749


The second post there has a bunch of pics.


I used 1.050 (for Stolen Base Success %) for that game, but I would change it to 1.025 and test that first.


Stolen base success in my league is a bit too high. I have one guy at about 90% and a handful over 80%
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