Quote:
Originally Posted by Argonaut
ExeR, have you noticed any effect from the Baserunning rating in your testing? Having a quick look at your Excel file, it seems like you held RUN pretty constant without isolating its effect. I'm wondering if RUN has an effect on stealing results.
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As you can deduct it wasn't just stealing test. I just wanted to understand scope of "production" from "goat" speedster player, and how related tactical instructions impacted everything. F.e. "stupid" AI can ruin productive speedster with minimal instructions(and vice versa), and I would have to fix that manually.
As for results, on one hand it shouldn't impact. Baserunning is measured by itself, if I'm not mistaken. But it happens
after hits. Stealing is
before hit. So when we get number of On-Base @ 1st&2nd we have something to compare to (SB+CS).
On other hand, what you are talking about has two components:
1) Tactical strategies like Run&Hit can affect Stealing/Baserunning numbers. If hitter fails to hit, it can be "Steal",but if he hits it's "Baserun". Maybe not, but it should be so.
2) Amount of opportunities to steal per On-Base varies. Previous point about Run&Hit can be example here. But following batters & opposition pitcher can also play a role.
Problem is that these precise tests are tough to execute. You don't control all the moving parts. And the margins are not worth it. In ideal world it would be (SB+CS)/(On-Base 1st+On-Base 2nd)*(amount of pitches per On-Base). Every pitch is opportunity for stealer to deliver.
But if we use common sense:
a) Tests showed how good/unstoppable speedster is. You should maximize his impact through maxing "Stealing bases" & "Baserunning" and...
b) Players in lineup behind him should be OBP specialists, not HR. Then we can maximize amount of pitches & amount of hits. Pitch to Steal, hits to Baserun.
c) Opposition pitcher is last part, but it's just adjusting vs his Hold & Catcher's Arm. If he is pitch around guy, or their team uses that to the max, it's good for speedster. If he got strong Hold & Arm we should Steal less. And vice versa.
So ideal test would be to make all pitchers same and have all AI teams same in "pitch around" tactic. But it will never be the case in real leagues, so it's just engine testing.
That's why I just enjoyed knowing basics about elite speedsters w/o digging deeper or getting pure results.