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Old 08-05-2020, 03:49 PM   #22
RchW
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Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
Quote:
Originally Posted by Syd Thrift View Post
Honestly, I do nothing but fictional leagues set in "real" historical eras (for instance, right now I'm doing a league I started in 1946 which is now in 1948) and IME the way the game handles LTMs is already very, very accurate. The fictional league totals are generally very, very close to what actually happened, and that goes on down to stuff like complete games and GIDPs. IME actual run scoring is low for older leagues (not so much the 40s but in leagues up into the 20s I see this) and I think that's primarily a function of a. steals being a bit too costly (I think that from the data we have, the 55%-60% success rate is pretty close to accurate but it's my *guess* that there were more errors and extra base advances on them than IRL) and b. there not being enough advances on base hits compared to real life. But for primary stats, the numbers are often eerily accurate.
This is true for me. Frankly where I have totals off it’s generally where I made a mistake transcribing an LTM from my excel file or I changed one of the general strategic tendencies (say bunting) without changing the LTM accordingly.
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