Quote:
Originally Posted by Cowboys3356
I am sure this idea has holes and needs some flushing out but here is the basic idea that I think will address a large number of the frustrations that many users currently have with PT21.
For PT22 there would be two leagues:
Free to Play (f2p): users that spend ZERO dollars after initial purchase
Pay to Win (p2w): users that spend $1 or more after initial purchase
~would only apply to League play, tournaments remain unchanged for now
We could call it something else to be more PC but for now this is the easiest way to describe it.
So everyone on Day 1 starts as f2p status but as soon as a user spends any money (doesnt matter if it is $1 or $10k) their status changes to p2w.
For league play all users are grouped together by their status. The tier system of Stone/Iron/Bronze/Silver/etc etc all the way to PL remains the same but now two separate groupings exist. So there would be a f2p Perfect League and a p2w Perfect League.
I assume it is possible for the devs to create something that would automatically change a user's status if they buy PP. If the game doesn't currently track this behind the scenes then I would think it is very doable.
The game experience for p2w would remain the same as now with no changes in when they could buy PP.
The main difference for the f2p user would be they could ONLY buy PP (thus changing their status to p2w) on Sundays before league selection runs. This would be to prevent an exploit such as a person being assigned to a f2p league and then spending a bunch of money to buy players and win the league. Sure they would be bumped over to p2w the next week but for the week they were in f2p it would ruin the experience for everyone else.
Now this does not entirely level the playing field but it helps. In p2w you will still have big team differences because someone spending $100 probably wont have the same level of team as someone spending $10k. And in f2p you would still have differences because a person playing 10 hours a day flipping cards on the AH, running tournaments constantly, etc is going to have an edge over a casual player who checks in once a week. But at least now on the f2p side the difference in teams is created by time invested and skill, not financial dominance.
I am sure people can pick this apart and still find reasons to complain about the structure and the devs might say it is too much work but i think instead of complaining we need to explore ideas like this that could add value to the game and make it better, not just tear it down with negativity.
Ok that's all I got, hopefully some people smarter than me can find a way to make something like this work and bring some joy back to the long time players who seem to be a bit lost out there right now. Good luck!
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Been debated to death, maybe moreso in previous versions of PT. In short, it will never happen.