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Old 07-29-2020, 09:52 AM   #434
OrangeP47
All Star Reserve
 
Join Date: Jul 2020
Posts: 805
Quote:
Originally Posted by StLee View Post
I am thinking that they will be background with occasional updates on what is happening, just like running minor and independent leagues in another world. The extra league(s) will be used to feed more players to the CBO, which will be the main focus of this dynasty.

Nuka World has some fun parts to it. The problem I have is that the Fallout 4 game was made for a one-track focus on "finding Shaun," so the actual DLC does not fit into the game at all. If Fallout 4 were more like Fallout 3 with the karma system, then Nuka World would have made more sense for its "join the Raiders" storyline. However, I just cannot will myself to be a villain in games. I want to be the hero, so the raiders of Nuka World all had to meet their ends. That included the one follower in Nuka World, Porter Gage.

Who knows? Maybe I'll change my mind in this dynasty and determine he changed his mind and joined Nate in annihilating the Pack, Disciples, and Operators. Then Porter Gage can make an appearance in the Nuka World league in some capacity. Let me sketch some thoughts on that.
I woke up super early today, so after updating my own Dynasty (hosted on another site) and playing a month, I had time to pick up my F4 save again, inspired by this story. Unfortunately, apparently I'm at the part of Far Harbor where you have to play the mini-game to recover Dima's memories, which is probably why I took a break in the first place...

Personally I tend to play the game multiple times using various different characters to see the full range of possibilities, but it comes easy for me because I'm a long time Dungeons and Dragons player. When playing as myself though I tend to go for the more heroic choices though. I will say though, on my first playthrough of F4 I was using a character and sided with the Institute. Even though that's generally regarded as the "evil" choice by the fandom, I think their problem is more lack of good leadership, and unlike the Brotherhood, they literally make you the leader, so you can just fix that with your own hypothetical leadership. Also contrary to popular belief siding with the Institute you don't have to eliminate the Minutemen, too.

Sorry if this is a bit of a ramble in *your* thread.
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