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Old 07-22-2020, 01:42 PM   #4
RchW
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Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
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Quote:
Originally Posted by Syd Thrift View Post
The game doesn't actually sim on a pitch-by-pitch scale, and their Stuff is amalgamated off of the ratings of all of the pitches a pitcher throws (additionally, each pitch also has a secondary effect on something in the game, from platoon splits for the curve to GB% for the 2-seam fastball, which I think is built in at a rate commensurate to each pitch ability, so that a guy with a 100 curve will have more pronounced splits than someone with a 50 curve). The outcome of the at-bat is determined from that amalgamated rating rather than the outcome of each pitch. That also means that a guy who throws 4 pitches with one of them not very good will usually have better stuff (well, at least as a starter) than a guy who throws only 3 pitches. This to me is pretty realistic: even a guy with a "show me" slider is adding something to his pitching game compared to a guy who doesn't throw a slider at all, and the possibility of that slider makes all of his pitches (slightly) harder to hit.

As for which pitch gets thrown, even though that widget is all cosmetic, the answer is... I'm not sure, actually.
I'm missing something. The developers tell us there is no difference between simming and playing out games. Since games can be played out pitch by pitch doesn't that have to be true in simming?
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