Quote:
Originally Posted by BirdWatcher
Yes, just to echo what so many others have said:
1) Settings. The great thing about OOTP, unlike real life, is you get to play god and can dial this way, way down (or just get rid of injuries, entirely).
2) Real life. Baseball pitchers get injured. All. The. Time. Most OOTP settings that people use don't actually reflect that well, because, well, who wants to deal with reality? But seriously: pitchers, injuries- these two were made for each other.
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I might add player and roster management. Sometimes it is better to send a backup fielder down for a bit while you add an extra pitcher. I think part of the problem is it isn't uncommon to see all your relievers in yellow with a 25 man roster. Fatigued players are more likely to get injured. So for a 26 man roster the extra player you would have added should be a pitcher to help with fatigue.
I typically carry 5 outfielders, 6 infielders, and 2 catchers on my roster that leaves 13 pitchers. I was looking through real major league and minor league rosters they tended to carry 13 pitchers with a 25 man roster and typically more like 4 OFs. I think this might be good for the game. They see the same we see in OOTP position players don't get hurt as much. So a little heavier on pitchers spreads the load a bit meaning less fatigued guys pitching and less injury chance.
Basic roster management affects this. You will notice often it is relievers getting injured the most. I think that might be directly related to me carrying less relievers than the MLB typically does. It should be noted with the new roster limit there was a max number of pitchers not fielders. Teams want to carry as many pitchers as possible these days. The high injury of pitchers is realistic.