The comparison I'm focusing on specifically is if players are allowed to buy game currency directly and how that impacts the economy. I don't really care about all the other stuff people like to complain about. Although the SBC model is far superior to the collection model.
The above post is right that there is a fundamentally different experience since in Ultimate Team the player's skill at the game actually matters and you essentially earn your currency by how much time you put in playing. There is no "playing" perfect team which does have some merit, there is nothing wrong with a more relaxed game you don't have to actively commit hours to, but it makes the asset race more blatant since strictly better players in a simulation environment will always just be better.
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