Quote:
Originally Posted by Argonaut
The game doesn't work that way. It's not keeping track of what a pitcher is throwing pitch-by-pitch. (Well actually it is, but it's kind of cosmetic as far as I can tell). It considers his whole arsenal for a given plate appearance.
In your example, Pitcher B will actually be a better pitcher. Adding another pitch is almost always a net benefit, even if it's a bad pitch.
Based on my testing (which is not akin to saying I know the source code or anything, so not infallible)... I can only think of 2 scenarios where adding another pitch (even a very poor one) is a negative:
1. Adding a Fastball to a Knuckleballer's arsenal is not good as it takes away the BABIP bonus.
2. A pitcher with absolutely maximum Stuff and several great pitches... adding a pitch that slightly decreases MOV and CON like a Cutter would be a slight negative.
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Good stuff! This will make me more likely to pick up pitchers with a couple of clunker pitches, to date I've tended to avoid them and go for guys with less pitches but no poorly rated ones.