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Old 07-20-2020, 03:39 PM   #14
Argonaut
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Join Date: Apr 2019
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Quote:
Originally Posted by DonMattingly View Post
Has anyone kept track of how often pitchers throw their "bad" pitches?

Let's say you have Pitcher A who has only two pitches but that are both very strong. And Pitcher B has two strong pitches but also has one weak one.

How often will B throw his weak pitch? And is that possibly why A ends up with better stats than B?

And does the use of bad pitches vary between relievers and starters?
The game doesn't work that way. It's not keeping track of what a pitcher is throwing pitch-by-pitch. (Well actually it is, but it's kind of cosmetic as far as I can tell). It considers his whole arsenal for a given plate appearance.

In your example, Pitcher B will actually be a better pitcher. Adding another pitch is almost always a net benefit, even if it's a bad pitch.

Based on my testing (which is not akin to saying I know the source code or anything, so not infallible)... I can only think of 2 scenarios where adding another pitch (even a very poor one) is a negative:

1. Adding a Fastball to a Knuckleballer's arsenal is not good as it takes away the BABIP bonus.
2. A pitcher with absolutely maximum Stuff and several great pitches... adding a pitch that slightly decreases MOV and CON like a Cutter would be a slight negative.

Last edited by Argonaut; 07-20-2020 at 03:48 PM.
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