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Old 07-19-2020, 08:43 PM   #2
fredbeene
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Join Date: Aug 2016
Posts: 1,668
Quote:
Originally Posted by markprior22 View Post
A few different things...

Every time pbp says "line drive.." the ball is caught. Would be nice for some of those line drives to go through so the call is not so predictable.

If I do a hit and run with a runner on 1st, runner always makes it back to the base safely on a lineout to the infield. No matter how good of a base-runner you are there are going to be times when you're nailed.

I see too frequently a ball caught on the warning track with a fast runner on 3rd. PBP will say "runner is going to try to score." Well, no kidding. Ball is very deep and runner is fast. Granted, runner doesn't get thrown out at home hardly at all in those situations but the pbp makes it seem more difficult than it should be.
After playing 10 hours of the actual game (not simming) i can say without a doubt the pbp and animation are not in synch at all.
Not sure what actually gets logged behind the scenes.
Kinda takes some fun out of it as i want to believe that everything is factored in the actual play (abilities, weather, ball park,fatigue, etc etc)
alas, it is probably just something that looks at what average is supposed to be so it is really predetermined to a degree
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