Quote:
Originally Posted by MizzouRah
I play on real life "high" and typically don't have all that many. I make sure not to sign fragile or wrecked players and lean towards durable as much as I can.
It's also very important to hire the best trainer you can.
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Yes to this and I thought about this as I was falling asleep that we probably weren't giving Thomidor the most complete answer- as of course this is a complex game (baseball and OOTP, I mean).
Thomidor- you will also want to look at the injury proneness ratings for your staff. Fragile pitchers are an invitation for disaster. (Wrecked? Well, don't even go near that.) Now having said that, not all Fragile pitchers are the same and on my team our current Captain is a fragile left-handed starting pitcher who is pretty good and who, while often being injured, is prone mostly thus far to very short-term (often day-to-day) injuries that aren't arm related. But if you are worried about injuries on your pitching staff then you would be wise to focus on finding Durable or even Iron Man pitchers.
And then there is your trainer. Get a good one. In my opinion, there are two personnel positions where you don't want to have anyone who isn't at least very good to great and those are Head Scout and Trainer. (Assuming that scouting and injuries are turned on in your league.) How is your trainer? How is he, particularly, at prevents arm injuries or heal arm injuries? (I say this not because these are more important than other aspects, but because they are most important when it comes to pitchers.)
Then there is usage. Are pitcher's being allowed to pitch into very high pitch counts on a regular basis? Not that this is necessarily a bad strategic move for your team, but it can increase the possibility of injuries. How quickly are you bringing starters back between starts? I try to never start a pitcher who isn't fully rested. It isn't necessary, but it sure helps avoid injuries, and poor starts. (Also, build depth in your starting staff and make sure you have some not horrible emergency options down at AAA because injuries will happen.)
Again, Thomidor, this is a complex game and not one that can really be just be purchased and played with any expectation of success or understanding from the start. It requires research and trial and error and has a steep learning curve. But hey, most things worthwhile don't come easy. Keep asking questions, read the manual, experiment and explore in the game without expecting perfection right away (well, ever), fail and learn from the failures, read the manual, read other threads here, perhaps especially in the New to the Game subfolder, oh, and did I say, read the manual?

(Okay, confession, I'm not a read the manual cover-to-cover kind of guy, but it is a great resource to come back to over and over and to be read in bits and pieces as needed.)