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It is a balancing issue. Rewards for f2p players is great, but there is a combination of easy-to-attain (common and no value) and power of the cards, as well as other things like low supply of better cards and the IV drip of pp that makes this software/economy hit a wall after a point for most users.
The live collections are fun and engaging. Getting good rewards are great. I was spending like 8 hours some pandemic days working the auction house trying to get those. But then you are sent into this purgatory in Silver, gold, and below-average diamond teams where everyone has the same cards and there really isn't much to do because improvements from the SE Live Cards are very expensive and uncommon. As someone mentioned, you could spend over $50 real dollars-worth in pp on one player and the improvement is very marginal. I wouldnt even think to spend real money on the game right now because it goes nowhere, or at least I lack the capability of making all sorts of prediction models to make it go a long way.
This is a great game and has a lot of potential. I am here engaged because I am excited about it and see the vast possibilities and would like to help mold this thing into an even better baseball world. I dont like to complain... but I like to offer constructive criticism. I dont think OOTP 'dropped the ball' or anything and understand how immensely challenging it must be to create a structure that works (even one that works as well as the current one).
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