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I am a casual player. I open the game in the morning before going to work to sign up for some tournaments, check the played games from last night and scroll auction house for a good catch. The same thing then at night. During weekends I have usually a bit more time to tinker with tournament/regular team settings and monitor auction house. What I want to say is that I don't want to spend a lot of time looking for bugs for my advantage. I am happy to build my team just on basic premises. I take these basic premises from standard game e.g. that most important defensive positions are CF, SS, RF and what marginal value they approximatelly add or how the contact and movement ratings are calculated.
Yet the PT differs from some reason.
It differs. Not in the rating calculations yet still in the basic things like how much defense matter at catcher's position. Yes, this "fixed" issue made me so dissapointed that I just sold my whole regular PT team and stopped actively playing it for a few weeks. The issue here is that PT differs(ed) from standard game in the way it couldn't be predicted. I understand that it isn't written anywhere the engines should be identical however given the way how hard is to collect unbiased sample to evaluate every aspect separatelly I still consider it as hard to spot thing (congrats to all who found on their own much earlier than me).
And now this topic ... the game makes much more sense after reading this thread.
But it also shows how unbelievably messed up the meta game, the ratings and how way off the card overall numbers are. I would never ever guess that when hitters hit in different league the numbers are more related to hitter competition than the quality of facing pitchers. That's just lazy way how to balance the game! Instead of balancing the cards to fit the top level (yes meta is balanced based on the top players), normalization is put in place. Which as side effect in combination with uncapped ratings creates the non-sense that when a hit homerun doesn't fit into the quota than it isn't even a hit.
Quick fix is to adjust at least that "homers out of quota" don't fall into category of fly outs that often. (what's the current rating? Based on hitters rating? So 1/4-1/3 approx.?) Long term is to lift up the quotas and balance pitchers and hitters ratings to create the equilibrium itself. Yes, it won't be easy and many things will come to play as e.g. supply of cards based on their ratings must remain even. BUT IT IS DEFINITELLY BETTER SOLUTION THAN THE ONE WHICH IS IMPLEMENTED NOW...
EDIT: or alternatively split the stats of contact to individual ratings so it is more clear what will happen with players stats under quota... -> cards will be comparable and contact will correlate with batting AVG much more...
EDIT2: I am seriously angry about this and hope that devs will provide an official comment for this mess
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Last edited by SF Giants; 06-26-2020 at 02:38 AM.
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