Quote:
Originally Posted by deejqu1k
So, I noticed that sometimes a player will just stop improving at a position that I am training him in, when there is clearly a substantial amount of gain left given what other versions of the card are doing? Are there factors at work I am not aware of?
While you're here. Do we know:
- What affects the speed in which the training number rises?
- Whats the floor for a player to be "allowed" to play the position?
- Can anyone train up be a good 1b?
- Why are infield and outfield arm different?
- How is it possible that ALL the video cameras went off at the same time in and around Epstein's cell?
- Does 1b defense matter AT ALL?
Thank you, from Yas and company.
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AFAIK:
- different versions of the same card will all train at the exact same speed. The only factor is how many games you get that card at the new position, more games = faster rise.
- I don't know the formula but if the AI doesn't allow you to play the card at the position in your lineup it doesn't meet the floor.
- Not OF'ers who have close to 0 in their IF ratings, and height is also important for 1b so I would say guys 6' or taller are better.
- the throws they have to make are different and made from different starting contexts.
- Epstein was most likely a Mossad agent who knew too much about people too high up the food chain which can interfere with video equipment, especially when guards are taking naps
- Yes. Errors there are bad, and short 1b are bad. It matters the least compared to the other positions but it still matters. Sometimes ground balls are hit there and then range comes in to play, sometimes they get involved in DPs and/or have to make throwing plays, and then arm and turn DP come in to play. It's just very rare compared to other IF'ers that you need them to do anything other than to catch a throw and maybe stretch to catch a throw (where reach/height come in handy).