But back on topic. 3D is always under development, and in the last few patches we have made good progress in fixing quirks. The next patch will add new animations and will fine-tune existing ones. It's getting better every year, but there is still a lot of work to do of course. And obviously because we have a stats driven engine and not a 3D engine, what you see in 3D is always an interpretation of the calculated play, same as the PbP, so there will be differences. Having a pure 3D engine is not possible and not desired, as a) simulations would slow to a crawl and b) the tens of thousands of lines of PbP text would be obsolete.
So, if you do not like it in its current state then I am sorry. All I can say is that we spend a considerable time, considering our limited resources, working on it every single year and making it better every single year, nobody can dispute that.