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Old 05-29-2020, 12:16 AM   #18
jimmysthebestcop
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Join Date: Jun 2018
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Yeah stamina concept is pretty bad in the game. It's too basic for how complex a mechanic it is in IRL. I've only seen pitchers lose stamina rating if they either age or bust.

So you can have a RP for 5 years and start him when he is 100% and he will still go 6-7 innings if he has 60 stamina. And a SP with say 75+ stamina can still only have the same pitch count as like a 30 stamina RP pitcher.

Sure if the SP becomes a full time bull pen then just to get on a throwing routine he will throw about the same as any other RP maybe occasionally some more pitches. But if its like a call up situation or emergency situation aka 1 time thing then he should be able to throw normal.

I had a SP get tossed after like 2 batters. It basically wrecked my entire staff even though I had an emergency SP who was a fresh call up. You still only get 2 or 3 innings depending on pitch count of them.

I'm not sure if the players who play out all the games realize how much of a bad job the AI does managing the bullpen when you sim weeks at a time. Not just for your team but all teams. I haven;t started a new universe yet but I actually think the pitcher stamina/fatigue setting needs to be adjusted to give the AI any hope of managing a bullpen. I know historical settings are different, and the guys who play most games, not sure about fictional but the modern MLB settings while probably accurate give the AI no chance.
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