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Old 05-28-2020, 05:02 PM   #101
Zeppelin462
Minors (Double A)
 
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Join Date: Mar 2009
Location: Oakland, CA
Posts: 129
Quote:
Originally Posted by Gary Gorski View Post
I too complement Markus on what he has done with OOTP - he has shown that a small studio can be wildly successful in this genre but I don't think it would have happened without a community that was willing to get behind a game they felt had potential and do whatever they could to help make it better.

Anyhow the only reason I popped in to comment here was that while I certainly think very highly of Jim and consider him a friend, I am very happy with the development job Brooks has done at Wolverine. Every year his games get better and PF21 is going to be amazing! We're working with the new interface platform and it already is incredible. You mentioned roster management and I know for a fact that is an area Brooks has told me he is making adjustments on based on feedback. That's one thing we really try to focus on - if someone has constructive feedback we're happy to listen and see how we can make it better. That is how the basketball games have come so far and why the football games are on the same trajectory.

I know Jim will make a great game here with OOTP but I think that the DDSPF series shows tremendous improvement every year and PF21 is going to be fantastic. It won't be FOF - it's not meant to be - but I think there is room to have two great football sims especially if each has its own strengths. In fact if you have any feedback to make it better now is the time as we are in the midst of coding it. This may not be the most appropriate place for it but join our forums or slack channel and get your wants in while we can do something about them!
Gary, is there any plan of making modding a little easier for your football games? I feel like there is so much potential to enhance things like recruiting, on field simulation, and it feels like the code is fairly locked down. I absolutely love the progress you guys are making, I just think it could be taken to the next level by community modding and/or small paid updates throughout the year.
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