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Old 05-09-2020, 05:57 PM   #29
CBeisbol
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Join Date: Aug 2019
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Quote:
Originally Posted by ALB123 View Post
I haven't declared this finished, but when I do, I would gladly post the Excel file so you could configure things more to your liking. My goal wasn't to put every possible statistic into the cheat sheet. In fact, I will probably slim this current cheat down a bit when I'm done with the initial cheat sheet.
This is great!

A couple of things, though

First, remember that what's good or terrible, is highly dependent on the league context.

For example, wOBA.
in 1894 a .379 wOBA would have been league average
in 1875 a .261 wOBA would have been league average

in 2000 a a .341 wOBA would have been league average
in 2010 a .310 wOBA would have been league average

That's why wRC+ is useful. It adjusts for changes in the league, and changes in park, etc.

Second, with WAR. 0.0 WAR isn't average. 2.0 WAR is average. 0 WAR is replacement level.
A team with all 2 WAR players (well, starters) would win about 81 games
A team with all 0 WAR players would win about 48 games.

A better way to look at it would be something like
0-.5 WAR AAAA
.6-1.5 WAR Bench
1.6-2.5 WAR Starter
2.6-4 WAR Good Starter
4-5 WAR All-Star
5-7 WAR Star
7+ WAR MVP Candidate

Keep in mind with WAR, though, that it's dependent on playing time. A player who gets 1 WAR in 100 PA performed a lot differently than a player who got 1 WAR in 700 PA.

This matters for individual players - like a bench player vs a starter, or a reliever vs a starter.

It also matters for leagues. In one of my sims I have a 100 game schedule. One hundred games is a lot less than 162. Players don't play enough in that league to get 7+ WAR (usually). So, the scale has to be adjusted.

Also, I think you have a type in your OBP line

Last edited by CBeisbol; 05-09-2020 at 06:03 PM.
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