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I'm not talking about a bug or simming issues, but just mechanics when playing out games. The problems I see are these:
1. Steal & Run & Hit appear to have the exact same success percentages, with the exception of pitch outs, with a 100% chance to get the jump on run & hit.
2. Pitch outs can be 100% avoided if you avoid counts 0-0,0-1,1-1,0-2,1-2.
3. Pitch outs so rarely apply to stealing 3rd that you can Run & Hit at all times with no loss to percentage.
4. Double steals are 95% plus successful. A 50-60 (speed / steal) out of 80 is good enough for secondary runners, perhaps even less.
With 65/65 guys or better. I'll attempt steals on the counts above and run & hit on the rest. Better base stealers stay on some of the pitch outs, which gets you into a Run&Hit count. Depending on situation, I may not attempt a steal until a R&H count to avoid the pitch out. You can also steal with anyone having a steal rating 65 or better, but it is a little harder to get jumps but percentages are still good on R&H.
So, have there been any changes to this as far as anyone knows?
My 37-year old shortstop broke the league SB record last year with 122, and he didn't even hit that well. I got two guys on pace for 170+ this year.
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