Quote:
Originally Posted by endgame
Interesting element. The exactness of a bar's setting is not so . . . exact . . . and there is no bar for Player Ratings.
::Note: This is the display currently under a 100/0/0/0 setting, so....stats mean 'something' even though both the eval setting and the stats themselves are at zero.  Personally, love that it's just outside understanding- as scouting should be -and that it still inspires discussion.
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Yep, even if you have 100% allocated to one of the categories, several staff members will still have a small number in current stats (and sometimes last year's too). Another thing I noticed, even if you don't change the weights at all but still press "recalculate gm tendencies based on these weights", staff won't necessarily keep the exact same settings, you might notice their numbers move slightly. Not sure why, though it's not drastic enough for me to worry....just won't press that button more than once.
As you've said before, there's a lot more that goes into these numbers than just staff settings, so I need to be careful not to speak in such absolutes or use terms like "that's his 'pure' settings"....I don't have enough proof to speak with such confidence. But I am very intrigued by SirMichael's point of view, the concept makes a lot of sense. I can easily accept certain fog of war's in this game like the randomness of development or the fact everything has a probability attached to it, but I've always been annoyed by how little we actually know about these AI eval settings and how to find what you're looking for. I prefer that no bias shapes a GM's or Scout's functions here, and my hope is SirMichael's 25/25/25/25 takes you in that direction.