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Old 04-30-2020, 12:34 PM   #10
jpeters1734
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Quote:
Originally Posted by jfb8300 View Post
2.000 developing and aging.

But that depends on how you play. I play long term fictional leagues starting in 2020, so I want player ages to reflect the trends of the past 4 MLB seasons with far younger, cheaper, controllable players taking playing time and old guys pushed out of the league. Default settings weren't changed significantly from OOTP 20 - which is set in the past and will result in league ages looking like they did in the 80's and 90's.

In order to get younger players playing, I've gone with 2.000 across the board. Also adjusted the draft so 65% of draftees are college aged - also the current real life trend, by making HS and JC percentages 0%, since that setting doesn't seem to work as described. Playing time is closer to real life results of the past 4 years with those, but still can't get it dialed in.

HOWEVER, the AI was still giving those massive 9 and 10 year contracts to players aged 30+. I changed the setting that only allows contracts to only be 6 years in length, but that doesn't really help the AI, they still end up with teams full of quickly deteriorating veterans. Additionally the AI can't handle minors with those settings, players sit in R ball for 2 years, then a half season at A, then right to MLB. But I suppose the AI will mis-manage the minors to some degree no matter what settings are used.

So I don't know what to do. Simply cannot keep the settings at default because the league is filled with grandfathers. Default aging in NO way reflects modern MLB, the graphs prove it. But if you make the adjustments, the AI can't really cope. So what to do?

Over the past 4 MLB seasons, only 44 out of 752 players with 200PA or 40IP were over the age of 35 (that's just 6%). OOTP defaults are closer to 11.5%, and the player pool of ages 23-27 (not enough vs real life) are basically inverted with ages 28-32 (way more than real life). Many folks still don't realize just how young the league has gotten. The game is great for playing historical seasons, but needs options to allow us to accurately reflect current trends for playing into the future. The peaks are between 3 and 5 years late!
The problem you're having isn't just related to aging and developing modifiers. The crazy thing about this game is that all the settings affect each other.

good display of graphics, but what were your settings in your test league? There's more to it then just aging/development modifiers. In the fictional league that you're referencing, how many rounds of players did you create? that can have a significant affect on the talent distribution of your league. Did you have coaches? development budgets? scouting? what are your international settings? All of these factors affect the age distribution of a league.

It's a bit reckless to proclaim that the cause of your issue in your fictional league is due to your modifiers being less than double of the default.
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