Quote:
Originally Posted by jimmysthebestcop
Sounds like a great concept. But the game already has several not fully realized concepts
Challenge mode, team chemistry, personality, traits, coaching, stories, owner goals
I would need at least 1 of them to be fully fleshed out and updated for 202x before adding a new concept that will fall into the same trap.
But it's a great idea.
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Don't even get me started on Coaching. It's my #1 pet peeve at the moment.
Can someone explain to me what you mean by "Stories"? A quick sample would be very helpful.
Quote:
Originally Posted by PSUColonel
Yes, I think with many of these features, they need to go back into the oven for awhile. Coaches, and staff would be a great starting point. Let me add more robust financial and player development systems as well.
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I must not understand the player development system because I can't tell you how often I'm left scratching my head. For example:

In the second example, I could possibly see this happening in real life where you notice your CF is doing a little bit better in one area of hitting, but after evaluating him again, you believe you rated him too highly to begin with. So, even with a little improvement he still isn't exactly what you rated him as... Just because I could see something like that happening in real life doesn't change the fact that the odds of it happening are about 1 in a billion. These are MLB professionals and that CF (Andre Dawson) has been on my team for 3+ years now. Ooops! can happen with an early appraisal, but not after you've already given me 5-6 reports on the player. Plus, just because it is possible to occur in real life, I'd be surprised if it was an intended ootp feature to "mess up".
I'm assuming I'm wrong and I have no clue what I'm talking about, so if someone could educate me on this, I will give you a nice, shiny quarter.
Quote:
Originally Posted by CBeisbol
I can be down with this.
Did you say "projections"?
[Salivating.gif]
There should be projections
A user can run the single season simulator and get team projections, and projections for a handful of hitters and pitchers. We should be able to get projections for every player. And be able to compare different "what ifs". What if I have X player and Y position vs Z player at Y position.
Now, I see how some people might find this weird. Like an Inceptionist simulation inside a simulation. And, maybe, it kind of is. But the game should be able to provide some sort of "projection" (based on an imperfect translation of the stats used to create the ratings.
The stats are in there.
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Am I reading that correctly? Are you saying that ootp would have to program in some sort of intentional variance so projections aren't always close to 100% reliable for every player in every situation?
While I would prefer to have the features of coaching, team chemistry, etc. re-worked into something cool and useful first, I've had these questions bouncing around the brain recently. Does ootp currently simulate the general location of thrown pitches? In real life, some pitchers are really good at keeping the ball down in the strike zone. Some pitchers rely on 97 mph fastballs with movement that they can't fully control. Sometimes it moves left, sometimes right, sometimes up high. Ball 4 might have been way inside or just a hair outside. You know what I mean. Is this calculated in OOTP? I forgot who recently suggested this, but the thought was that Hitter "Heat Maps" would be a great addition. I agree, but I suppose that possibility depends on how pitches are "thrown" and bats are "swung" in the simulation engine, no? If we're just talking about mathematical formulas & probabilities, I don't think that Heat Maps could be possible without just making 'em up, or am I completely wrong on those type of things.