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Not using ratings for AI evaluation is counter intuitive to me. If you're purely looking for the best performing AI, wouldn't using ratings at 100% make the most sense since that is what the game is using to generate the players' performance?
Well, I guess it depends if you are using scouting too since if the AI isn't using perfect information for the ratings it wouldn't be good to use that 100% for evaluation.
I guess you may want to include some stats to make the AI evaluation look somewhat believable too if they aren't using scouting since they won't act like a player with bad stats is a superstar or visa versa, even if they know they are based on the ratings.
I guess what I'm saying too is that the 'best' AI evaluation percentages are influenced by what you want to get out of them.
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