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Old 04-07-2020, 08:58 PM   #10
NoOne
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Join Date: Apr 2015
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Quote:
Originally Posted by ALB123 View Post
Thanks for the wealth of information, @NoOne. I sim every game, I invest so much time managing lineups & depth charts for my '84 Yanks and their six farm clubs. I make so many dumb mistakes...it seems like I'm always trying to put out major fires on my AA and lower clubs.

I know that nothing is absolutely perfect, but I treat OOTP as if it were and therefore I don't do anything on OOTP that I wouldn't do in real life. In hindsight, I probably would have been better off only taking care of 1 team, not seven like I do now, for a full season or two. That would have been so I didn't get so overwhelmed with the insane amount of things a GM & Manager must keep track of.

Like you mentioned, the most important thing is to avoid stupid decisions at all costs. I've made some really stupid moves and I learned the hard way that such things can have a terrible effect on the systems below my MLB squad. I've burned out 4 & 4+ star prospects pushing them too hard and that's kind of why I'm interested in customizing individual player strategies.

To close, I try my best to be a sponge when I read these OOTP forums. Every day I'm learning something. There are some things I still have absolutely no idea how to do (Amature Draft) properly. During my first two seasons, I let my Assistant GM control our draft and we ended up with a few young hotshots that have done quite well so far. This past season, I took over and controlled our draft. I ended up signing zero draftees. LOL Yeah...it was awful. LOL

I will keep soaking up everything I can. Again, thank you for your perspective and thoughts on adjusting individual player strategies.
Well, you are going to learn 7x faster how to maintain a club over time... try slightly different variations of your existing strategies.. with at least a couple teams.

SP, SP ,SP... rounds 1-3... mix in a power-bat when opportunity arises. you simply can't find many pitchers with 3 pitch-types after rd3-5 depending on the pool -- and size of league. smaller ML = less of a draft pool, runs out sooner even if proportional

Trade what you don't use. A successful mil system is worthless if it doesn't fill out your MLB team consistently -- at least with enough homegrown talent to keep payroll down over time. got 10 sp that might make it in the MLB.. Why? that's fine if they were best available when you made a draft selection, but having 10 doesn't help you at all. maybe 2 or 3 will be used? you'll want more than you need, but not neccessarily at AAA, when you are 90% sure of what they will develope into.

as i am more certain, i trade away excess. redundancies are needed, but at younger ages. by the time they hit AA i am making decisions that impact 5-10 years from then.

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about the draft picks.. you picked them, but didn't sign them to contracts. you have to negotiate with them like a normal contract, unless you turn that option off -- then it's just auto added to mil.

you can delegate this in your manager office options, but if you don't they simply won't be signed.

Last edited by NoOne; 04-07-2020 at 09:00 PM.
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